Hi! I’m Ann Weaver, a game designer, programmer, and director, and the founder of Harvest Studios. I’ve been creating games since I was 12 and have always been fascinated by how gameplay, visuals, and sound can work together to tell a story. I received a $5,000 grant to support my current project, Harvestville: Song of the Ancestress, a narrative-driven farming horror game that combines traditional gameplay with cinematic FMV sequences I directed and filmed myself.I earned my Bachelor’s degree in Media Arts and Game Design from Wichita State University, where I developed a strong foundation in game design, programming, UI/UX development, and multimedia production. My work blends technical implementation with creative direction, from scripting gameplay systems and refining level flow to designing interfaces that feel natural and expressive.Here you can explore some of the games I’ve designed, coded, and produced, each built around the goal of creating experiences that surprise and delight players.
Roles and responsibilities:Game Director
- Worked alongside animators, music composers, 2D/3D artists, and filmmakers
- Secured grant funding from Wichita State University
- Recruited nearly 50 team members over the course of 3 yearsLead Game Designer & Programmer
- Roughly 95% of the coding was done by me
- All design documentsSound Design
- 194 unique SFX
- Recorded/produced several SFX and music tracks
- Created dynamic sounds through Wwise.
Roles and responsibilities:Game Director
- Worked alongside animators, music composers, 2D/3D artists, and filmmakers
- Secured grant funding from Wichita State University
- Recruited nearly 50 team members over the course of 3 yearsLead Game Designer & Programmer
- Roughly 95% of the coding was done by me
- All design documentsSound Design
- 194 unique SFX
- Recorded/produced several SFX and music tracks
- Created dynamic sounds through Wwise.
Evil robots have taken over a giant spaceship and it’s up to the player to save the day. Hunt down each robot on the ship and destroy them with lasers!Created as part of my Level Design class over the course of an entire semester.
Project Type Video Game / Multimedia
Software Used Unity Engine, Wwise
Coding Language C#
Primary Role(s) Game Director, Lead Designer, Lead Programmer, Sound Designer
Harvestville: Song of the Ancestress is the biggest, most ambitious game project I've worked on so far. It's a farming life sim game with a folk horror twist. The game includes a multiple FMVs which were filmed by me. it also features several original music tracks, many of which were recorded with real musicians. Over the course of 3 years, nearly 50 people contributed to the game's development, most of which were artists and animators. I was responsible for ~95% of the coding, as well as sound design, writing, and filmmaking.Click the drop-down menus below to read about some of my contributions in more detail:
Game Design:
C# Programming:
Filmmaking:
Project Type Video Game
Software Used Unity Engine
Coding Language C#
Primary Role(s) Level Designer, Game Designer
Evil robots have taken over a giant spaceship and it’s up to the player to save the day. Hunt down each robot on the ship and destroy them with lasers!This was a solo project I worked on as part of my Level Design class. It was created over the course of the semester under the instruction of Zachary Sewell, a Level Designer at Studio Sirens - Snail Games USA.
Feel free to send me an email here: [email protected].
You can also follow me on social media.